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Black Desert Online: a game-breaking lack of XP/grind spots

I've been sitting on this 'view' for a while, and I feel the need to highlight this game-breaking problem/flaw in the game design, because seemingly noone else has pointed it out yet.


It is my opinion that there is a severe lack of good exp and grinding spots in the game, and it servers to further increase the gear- and level-gap between the average player and the "sweats". Here's why.


On Jordine, we have 12 channels. 1 channel can arguably host a maximum of 15, - perhaps 20 if you're stretching it - players on saucans. Any more than that and it would result in a fight and/or pk'ing and a severe reduction in grinding efficiency. So, 12 times 15 is 180. That means, at any given time, out of all the x number of thousand players on Jordine, only 180 of those are able to enjoy and reap the benefits of the highest money- and exp spot, namely saucan garrison. It would be fair to say that those players would fall in a "the one per cent elite" category.


Before I move on to explain why this is so horribly messed up, I want to get something else out of the way first: Yes, I know - there are alternative spots. And some of them are decent. Helms are ok, elrics are ok. There are spots to farm other than saucans, but the point is that saucans are FAR better in every regard to any other spot. This literally means that if you are unable to farm on saucans, you are gonna fall behind the curve. The longer you are unable to farm saucans, the further behind you are going to fall. It doesn't really matter at all if you are traveling forward, when your competitors are traveling forward at a much higher velocity than you. You are simply not going to win that race or even be a contender. That's how this game works.


Black Desert Online: a game-breaking lack of XP/grind spots


Now, back to the point. I am a pretty sweaty guy myself, I've spent alot of hours in this game - far more than "most" people. But I am not a rank 1 growth, wealth or anything like that. I like some variety in my gameplay, and I play many different classes/characters. I didn't focus on one thing only. I am also not a part of a big guild, rather a small group of friends. One that is not strong enough to be competetive in PvP against the larger and dominant guilds- bottom line is, I can't expect to fight for the right to a grinding spot and win. If someone decides to bully me out, I have nothing else to do but leave. And this is probably true for the majority of all players and casuals. People who don't play this religiously and join one of the top 5 strongest guilds, don't stand a chance at catching up, staying competetive for PvP etc. And thus, the elites have full control of saucans (and pirates), manage to kill every soul that wanders into their spots, and keep on pushing the money/gear/level advantage and making it even easier and easier for them to maintan control of the next new "best spot".


All this would have made sense on paper, as a design to encourage PvP. However, that is not how it turned out to be. It doesn't encourage PvP at all. It simply makes players stay away and fall behind. Because they won't be able to compete with those people anyway.


Okay. So you tell me "stop crying and join a good guild". Well, what if I did that? What if I joined Harmony or one of the other sweat guilds, and I got a spot at saucans.. that means I took the spot of one of the other 180 players, and nothing really changed with the big picture. All it did was make me change places with someone else - but the design flaw remains.


This game design is eerily similar to capitalism in the sense that the rich get richer, while the poor get poorer. It's a terrible design desicion and for my part its ruining the whole game experience.